Tuesday 6 December 2011

Projection Mapping Project: Developing Ideas 1

After choosing to go with the tetris themed idea we needed to figure out a practical way for the game to work.

Limitations:
  • A controller could not easily be used as it would be lost or damaged, so we would need to use a motion sensor to control where the blocks fall.
  • The pieces could not easily be turned by the player without some form of controller, so the concept of rotating the blocks needed to be removed.
Features:
  •   To reinforce the university image Kakey had the idea to include the NUCA logo within the design.
  • An area where the relevant game information would be located, including:
  1. A scoring system for people to compete to get the best score.
  2. The time, to show how long they have played the game for.
  3. The next block, to give players warning to figure out what is coming next and where it should fit in.
Gameplay:

The player would be trying to create the image of the building that the game is projected on.

Blocks would fall as long as it could fit on top of the incomplete image. This would stop a top row block falling first; which would otherwise ruin the game.

Blocks would fall faster and faster as the game progressed to make it slightly more challenging.

If a player got a block wrong the piece would fall again, however this would inevitably increase the time it took to finish the puzzle, and would be worth less score than if it was correct the first time.

Completing the game would cause a completed image of the building to glow with a slogan to appear under the logo.

If nobody was playing it would cycle through a movie of the game being completed on its own.

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