After meeting with our tutor as well as other students I have been finishing up textures, correcting scaling them as well as adding normal maps to all objects which was pointed out as a possible area of improvement. I did this by correcting UVs, making them take up slightly less overall space but the bricks on the texture are fully scaled all around it.
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Wall and windows texture |
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Roof texture |
One student commented on the missing normal maps, while I was already planning on making them it was interesting to see how much their absence had been noticed!
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Normal map for the windows and wall. |
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Normal map for the roof texture. |
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