Overall I felt the project was successful, I completed what I set out to do. However I feel more variety would have helped complete the scene. While running into a few texture issues they were easily resolved, and Maya had minimal crashes this project!
Showing posts with label BA6. Show all posts
Showing posts with label BA6. Show all posts
Thursday, 9 May 2013
BA6: Final Work
After adding pipes and barrels which I had created from a previous project to the scene it was finally complete! Here are some images of the assets which were from a previous project.
Overall I felt the project was successful, I completed what I set out to do. However I feel more variety would have helped complete the scene. While running into a few texture issues they were easily resolved, and Maya had minimal crashes this project!
Overall I felt the project was successful, I completed what I set out to do. However I feel more variety would have helped complete the scene. While running into a few texture issues they were easily resolved, and Maya had minimal crashes this project!
Wednesday, 8 May 2013
BA6 Update
After meeting with our tutor as well as other students I have been finishing up textures, correcting scaling them as well as adding normal maps to all objects which was pointed out as a possible area of improvement. I did this by correcting UVs, making them take up slightly less overall space but the bricks on the texture are fully scaled all around it.
One student commented on the missing normal maps, while I was already planning on making them it was interesting to see how much their absence had been noticed!
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| Wall and windows texture |
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| Roof texture |
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| Normal map for the windows and wall. |
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| Normal map for the roof texture. |
Sunday, 28 April 2013
Factory Windows
Wanting a factory style window design I chose one which best suited the shape of the window frame.
| http://freetextures.3dtotal.com/library/free_textures_640/Architectural/Window/xIMG_0277_640.jpg.pagespeed.ic.EdM7Z2riek.jpg |
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| Windows within Maya |
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| How they appear in UDk |
More Factory Progress
After transferring the model into UDK I found there to be a few problems, including stretching on certain faces which were not visible in Maya due to their size.
These were then fixed, deleting the faces which were not required and manipulating them to better fit the diffuse map.
These were then fixed, deleting the faces which were not required and manipulating them to better fit the diffuse map.
Factory Progress
I started creating the windowed part of the factory earlier this week, this is how it went so far. Firstly I created the main size and shape of the building using a human scale, when happy with this I began modelling the windows and frames. After this I created the supports which go either side of the windows.
This is what I expect the factory section to look like when finished.
This is what I expect the factory section to look like when finished.
Monday, 15 April 2013
BA6: Factory Research
As Steampunk is based on what Victorian predictions of the future I thought it may be interesting to look at more modern factories, even if that is not necessarily how I expected them to look!
Metal pipes and frames give the factory an almost Steampunk feel already, combined with brick and the Victorian architectural style the factory should have the correct design and theme! Large metal cylinders which have slightly rusted also add to the Steampunk genre and will be included if possible.
Overall the research so far has given a general feel and design influence ready to start designing the factory itself. Important features will include:
Metal pipes and frames give the factory an almost Steampunk feel already, combined with brick and the Victorian architectural style the factory should have the correct design and theme! Large metal cylinders which have slightly rusted also add to the Steampunk genre and will be included if possible.
Overall the research so far has given a general feel and design influence ready to start designing the factory itself. Important features will include:
- Made of brick
- Repetitive windows
- Painted advertisements on walls
- Tall walls
- Pipes running along walls
- Metal frameworks
- Metal cylinders for storage of liquids
- Overall run-down feel with rusting and decay
BA6: Victorian Factory research
Looking at old factories shows the simple yet important details I will need, they are made of brick, with windows repeated multiple times. This is probably down to the ease and simplicity of the design to be replicated and extended. Painted branding on the walls was also an interesting feature which has since been lost.
BA6: Game Research
I started with researching the Exteriors of factories in the steampunk game Dishonored.
Most striking about the images is the extensive use of pipes on the buildings, as well as the painted advertisements on their walls. Decay and evidence of the factories being used is also an important detail. The shape of each of the buildings is tall and gives the impression of power and stability, most remain intact after flooding and neglect.
Most striking about the images is the extensive use of pipes on the buildings, as well as the painted advertisements on their walls. Decay and evidence of the factories being used is also an important detail. The shape of each of the buildings is tall and gives the impression of power and stability, most remain intact after flooding and neglect.
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