Friday, 24 February 2012

Two games job roles

Level Editor:
A level editor designs different portions of a game, this could be from a level in a traditional gaming sense, to open world spaces and interiors of buildings. The design process sometimes involves mapping out what the player would experience.
 Level editors sometimes need to be able to use 3D modelling programs such as 3D Studio Max or Maya to test and work out different design ideas and processes. However in larger companies this is often not the case, with specific people working on the 3D side. Often larger companies will have their own software for level creation, for example construction kits.

3D Modeller/ Artist:

A 3D modeller will use concept work to create a 3D version which can be used within the game itself. This could range from characters and enemies, to trees and landscapes. Similar programs are required to create the models, such as 3D Studio Max and Maya.

Topology on the sculpt

I have had a go at marking out where I think the topology would go on the sculpted model. While most parts seem about right there are certain lines which I feel may have been different if the drawing was more detailed.



Mudbox sculpt: Progress 6

Added extra detail and depth to the hair and shaped clothing on the model.


And the sculpt is finished!


Mudbox sculpt: Progress 5

Lowered the corners of the mouth and started adding the hair. Starting to look better and more accurate!

Mudbox sculpt: Progress 4

Added the eyebrows and tweaked the lips, though the sides the mouth are still too high. Also I added more definition to the nose.

Mudbox sculpt: Progress 3

The eye sockets and eyelids have been detailed, as well as the top of the nose.

Mudbox sculpt: Progress 2

Here I was working on the lips and nose, as well as lining up the eyebrows as they had become distorted while working on the side profile.

Mudbox sculpt: Progress 1

Here I have started with the side profile, making sure the nose and facial features are in proportion.