While the Myst series is 2D I am trying to create a 3D door, so the 3D aspects have to be envisioned though the research, and I cannot rely on using the games to help with this part. I am focusing on the visual style and theme of Myst, mainly focusing on the buildings within Myst III: Exile.
The game has a steampunk theme mixed with some of the more ornate window designs of the art nouveau movement. Often exteriors as well as interiors have a late Victorian quality to them, which coincides with both styles.
Curves are often used within all the architecture and will be an important feature for my door design.
Sunday, 29 April 2012
Door Project: Research 1
After receiving the brief I decided to pick a game series which I used to love and was one of the first games I played, the Myst series.
Due to being a graphic adventure game it relies heavily on the quality of the images, which are often visually stunning and highly distinctive.
http://io9.com/332144/myst-architectures-in-the-real-world
Due to being a graphic adventure game it relies heavily on the quality of the images, which are often visually stunning and highly distinctive.
http://io9.com/332144/myst-architectures-in-the-real-world
Friday, 24 February 2012
Two games job roles
Level Editor:
A level editor designs different portions of a game, this could be from a level in a traditional gaming sense, to open world spaces and interiors of buildings. The design process sometimes involves mapping out what the player would experience.
Level editors sometimes need to be able to use 3D modelling programs such as 3D Studio Max or Maya to test and work out different design ideas and processes. However in larger companies this is often not the case, with specific people working on the 3D side. Often larger companies will have their own software for level creation, for example construction kits.
3D Modeller/ Artist:
A 3D modeller will use concept work to create a 3D version which can be used within the game itself. This could range from characters and enemies, to trees and landscapes. Similar programs are required to create the models, such as 3D Studio Max and Maya.
A level editor designs different portions of a game, this could be from a level in a traditional gaming sense, to open world spaces and interiors of buildings. The design process sometimes involves mapping out what the player would experience.
Level editors sometimes need to be able to use 3D modelling programs such as 3D Studio Max or Maya to test and work out different design ideas and processes. However in larger companies this is often not the case, with specific people working on the 3D side. Often larger companies will have their own software for level creation, for example construction kits.
3D Modeller/ Artist:
A 3D modeller will use concept work to create a 3D version which can be used within the game itself. This could range from characters and enemies, to trees and landscapes. Similar programs are required to create the models, such as 3D Studio Max and Maya.
Topology on the sculpt
I have had a go at marking out where I think the topology would go on the sculpted model. While most parts seem about right there are certain lines which I feel may have been different if the drawing was more detailed.
Mudbox sculpt: Progress 6
Added extra detail and depth to the hair and shaped clothing on the model.
And the sculpt is finished!
Mudbox sculpt: Progress 5
Lowered the corners of the mouth and started adding the hair. Starting to look better and more accurate!
Mudbox sculpt: Progress 4
Added the eyebrows and tweaked the lips, though the sides the mouth are still too high. Also I added more definition to the nose.
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