Monday 3rd October
After being given a brief to create a new board game our group decided to first choose who the board game was aimed at. We then agreed that it should be aimed at a younger audience, around 6+. This was because most teenagers or young adults rarely play board games and stick to video games instead. After deciding to aim the game at children we figured it would be a good idea to go down the educational route, with the theme being British wildlife. However, the board game would need to be bright and cheerful, e.g. Cartoons. With the game parameters and themes in place we went onto researching existing games.
Tuesday 4th October
I had the task of researching the history of board games, to find out what made these games successful and how they developed over time. I found that although a lot of games had an element of luck in then hardly any were totally luck based, with the exception of snakes and ladders. Pure luck was often combated by multiple counters to use, or different paths to take.
Wednesday 5th October
We started working on the mechanics of the game. Figuring out what the goal of the game would be. We decided on rescuing the animals and bringing them back to their own habitats. This would promote environmentally positive ideas for children to hopefully be influenced by in the future.
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