Wednesday 19 October 2011

Board Game: Week 3

Monday 17th October

After us all working over the weekend in order to improve the game enjoyment we had another play test. With more paths to choose on the board, and more effects on the player we all found the game much more fun. A possible problem is a player being greatly ahead of everyone else and winning by quite a considerable amount. This could be fixed is needed by using certain abilities to target the player who is currently first in order to make a more competitive game.


Tuesday 18th October

I showed some of the group my designs for the front and back of the animal cards which will be used for abilities and tokens. Feedback was that most of the images worked, however some colours had to be altered. Also it was suggested that a border around the cards could look effective. These were then passed on to be used within the animal token designs.



Wednesday 19th October

I continued to work on the back design of the cards, these are of the environments which have been approved earlier in the project. Working on the border which was suggested yesterday, each one in-keeping with the type of card.

Friday, Saturday and Sunday

I finished the designs of the back of all the cards. Tested the idea of including all four images on the back design so players cannot tell which type of card they are picking up.

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