Friday 11 November 2011

Apple Interactive Concept: Game Ideas 1

For my game idea I am going to create a fantasy medieval game. This will be a side scroller platform game with players moving through the level fighting monsters and getting past obstacles. At the end of each level there will be a save feature to help split up the game play for people who are playing it for a limited time on the bus or during a work break. It will be based on iPad 2 so more detail can be added to the game, as well as easier controls, however it can easily be transferred over to the iPhone if required, or is desirable.

The title of the game is Corruption.

The game is going to be based within another fictional game, which is being corrupted due to a previous player cheating on a boss monster. The aim is to stop the virus-like data corruption spreading throughout the game and destroying it. The further you progress into levels the more corrupt it will become.

The player's character is a knight, who was partly to blame for creating this corruption to spread, due to the previous player cheating using this character. He has a cute persona which should give the player the incentive to like playing him, but not too child-like which has the potential of annoying the player after a period of time.

The game will feature monsters from any medieval game such as giant rats and wolves within the first few levels. They will slowly start to become more distorted as the levels increase. This will also happen to the landscape around the player, graphical and physical glitches would start to occur later on in the game. Though these would of course all be only fictional and would not affect the user's device in any way, as according with the Apple app store guidelines for developers.

 As the player progresses though the game, different locations will be available to access.The level progression would be non linear, with not all levels needing to be finished to complete the game. The levels in the game would include:
  • The Starting Area - This will be where the player begins their journey. The landscape will be a medieval style town with little to no corruption. The town will feature friendly NPCs which will help the player on their journey, showing them how to defeat monsters and travel around the world. There will also be useful buildings for the player to use, for example, shops, blacksmith, apothecary, and the castle where the helpful wizard Norton is found.
  • The Wizard's Tower - This area would be slightly changed by the virus, with the building starting to become blackened and pixelated. The enemies would be reminiscent of what would a wizard would keep for magic use, such as rats, snakes, lizards and toads.
  • The Forgotten Forest - This level features slightly distorted enemies such as wolves and bears. The landscape would start to be physically distorted, forcing the player to climb over fallen trees and rocks to complete the level.
  • The Evil Temple - This location would feature evil wizards who have become so corrupt that they become void-like and not totally part of the game world. The player would not complete this area to finish the game, however if they choose to play this level they will be rewarded by receiving a special item which would help them complete the rest of the game.
  • The Port -The port would be the last level before the game becomes totally corrupt. The landscape and monsters would reflect this, by becoming so warped that they would hardly be recognized as what they previously were.
  • The Crumbling Ruins - Here there would be ghosts from the past, even these would be affected by the virus. The rubble of the old castle which once stood there would get in the way of the player, this would either have to be moved or climbed over to move further on in the level.
  • The Void - This would be the last level, where the virus has totally taken hold, so nothing would appear as it was in the game world. There would be floating bits of data, distorted music and a warped physics. Nothing would make sense to the player, apart from what is attacking them, and potentially how to defeat it, as the level would have to be playable like any other. The boss monster would be fully corrupted and would consist of computer code, missing chunks, pixelated with large parts missing or invisible to the player.
Items would be available from the shops within the starting town. These would include weapons and armor to help defeat the monsters, potions to restore health or boost stats and other features to help customize your character. After killing certain monsters there is also a possibility to receive weapons and armor as drops, which can be sold to shops for money. All monsters would drop coins, at least in the earlier levels to enable the player to buy these items. Chests are also a part of this process, with a randomly generated number of chests per level. Further into the levels the items would become more and more obscure and valuable, due to the shop owners never seeing things like it before. Such items include void dust, which can be used in magic, corrupted blade, a powerful sword and distorted boots, which make you run faster. Items like this could replace coins and regular items for money making processes.

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