Sunday, 13 November 2011

Apple Interactive Concept: Game Ideas 3

Map

 The map would be used to travel around the world, and let the player choose which level they want to play through. This is in case the player wishes to replay previous areas, or wants to travel to the starting town to buy or repair goods and items. Level names would appear next to the area indicator, to show where the player is traveling to.

This is a basic concept for the map design.
The map design is going to be simple, to show clearly where the player is and where they can travel to. Once they gain the option to travel to the location a marker will appear on the map.

Monsters

 Starting Town:
The first monsters the player will encounter are rats, these would be basically normal looking, except for minor distortion such as a missing tail with a dark vapour around it. These would be located just outside the starting town, and part of the tutorial the player would be sent to kill them.

 Forgotten Forest
Another type of monster the player would meet early on is wolves. These would be slightly more corrupted with distorted legs and teeth. Bears would also be found within the forest and would be similarly distorted to the wolves.

Wizard's Tower
This level would feature toads which would spit toxic virus balls at the player. Their appearance would be similar to normal toads apart from black slime all over them. Rats similar to the starting town would also be here. Snakes which would bite the player causing a slight poison and screen corruption effect would be found around the tower as well.

The Crumbling Ruins

Here would feature ghosts of past warriors and knights, with black vapour flowing after them everywhere they go. Their ability to fade in and out of visibility would cause the player some difficulty to kill them. Other wildlife mentioned above would also be found here.

The Evil Shrine
The monsters here would be evil wizards who have been warped to become shadows of their former selves. They would be void-like with parts of their bodies missing, and give the impression of moving dark shadows. Wizard related animals would also feature in this level.

The Port
As this is a town it would be mostly safe, for the player to prepare for the big boss fight ahead. However outside the town would have more dangerous monsters than found in any other previous level. They would hardly be recognizable as any monster commonly found within medieval games, being so distorted and corrupt.

The Unknown
This is the last level in the game, with the corruption totally having taken over. The enemies are so distorted that it cannot be recognized as anything any medieval game would feature. They would closely resemble bits of computer code, or some otherworldly nightmare creatures. All drops would be in the form of corrupted items, rather than normal swords and armour to keep with the theme that the game is messing up.

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