After receiving the Apple app brief I started my research. As I wanted to create a Medieval game I chose to look at existing app games on the market.
Title Screen |
This is a hack and slash type of game, with an interesting back story about two kingdoms at war. The overall goal of the game seems to be to save your land from destruction of the other forces.
Game features include:
- Quests and side stories.
- A large number of items, armor and weapons.
- A way of trading with other players.
- 4 classes of charterers you can be.
Controls:
The player moves around by touching the arrows on the bottom left of the screen. On the bottom right of the screen is a button used to attack.
A screenshot of the interface used to move around in the game. |
Another game I researched was Mage Gauntlet. This was another RPG however was inspired by 1990s games for the Super Nintendo. This meant the graphics were much more pixellated and simple. This can appeal to a slightly older generation who were brought up around such games consoles and may buy the game out of nostalgia.
Screenshot of the character interface. |
Game features include:
- Pets which give bonuses when following you.
- 86 Achievements.
- A stats system to customize your character.
- Hats for your character to use.
- A leveling system.
Controls:
This game uses an attack button like Exitium, however the movement is controlled by holding your touch on where you want to go, exactly like the idea I had trying to combat the arrow buttons. After seeing how well this movement method works in the game I have decided that I will probable use this feature in my game. As it is a constant input the character does not stop then move, but smoothly moves around the landscape exactly where the player wants it to go.
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