Tuesday, 29 November 2011

Projection Mapping Project: Research 1

After receiving the brief for the projection mapping me and Kakey knew the best place to start was research. After looking at recommended videos and a few related to projecting onto walls we decided to try and find some interactive versions of this method.


I came across this video which is most probably not a real example of real interaction with the projection, but it gives the illusion that touch is triggering the effects. This adds a fun and lively feature to an otherwise linear experience. The idea to not only break up the sequence of the projection but to totally control it seemed a very exciting concept.

With this in mind the next logical area to look into would be games, as they engage and can be interacted with by the audience. Looking into more interactive videos I came across a video demonstrating a method of how to include audience participation, even being a crucial component.


We decided to choose a location which had interesting and bold architecture to be the backdrop for the projection. Here are the best locations we found, with a good combination of ancient and modern styles which I felt represented the uni fairly well.
Location 1

Location 2
In the end we decided to go for location 2 due to its interesting features such as the triangle roof, as well as more room for the projector and people to watch and interact with the display.

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