Friday 11 November 2011

Apple Interactive Concept: Game Research 3


The title screen for The Great Siege.


This is a castle defence game with a fantasy medieval setting. The game information sets the scene by telling the player that "The Dark Lord" has sent his minions to attack your city, to save humanity you must not let the city fall! This game encourages the player to protect the castle walls using a catapult and troops, against the hordes of evil creatures which come from the right side of the screen. At the end of each level is a boss monster which must be defeated, or hold the walls for a limited time to win the level.

The main menu screen within the campaign mode.
The colours in the game are vibrant and bold, there is limited detail within the designs of the buildings and landscapes making it clear to see. Resources and city information is shown at the top of the screen, as well as the building, battling, settings and market menus. The city can be improved as the player progresses through the game, as well as strengthening defences and troops.

The map design for The Great Siege.
The map is less colourful than the main city menu due to it showing all the different factions which are going to attack the city, however it is still clear and simplistic in design. Many aspects of the landscape's features are repeated in different areas, for example the forests and cliffs. The locations are written on a scroll to enhance the medieval theme, including the overall map name. The bird design is featured within the title screen, the loading screen and as a statue in the main city. This all adds to the continuity of the game and may be worth incorporating into my game design.

The game runs as a campaign, however has a save feature which helps split the game play up into segments. This is because the whole game takes easily over an hour and a half to complete which is too long for most players to finish in one session.

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